This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

障碍球

The Obstacle Sphere is a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding. The Obstacle Sphere can be added, for example:Obstacle Sphere是球形障碍物,在寻路过程中被其他对象检测到并绕过。可以添加Obstacle Sphere,例如:

  • For the sphere-shaped nodes (huge boulders, bushes and so on) that are placed inside a navigation area and should be bypassed对于放置在导航区域内且应绕开的球形节点(巨大的巨石,灌木丛等)
  • For the areas (lakes and so on) that should be bypassed对于应绕开的区域(湖泊等)

An Obstacle Sphere and a bushObstacle Sphere和灌木丛

See also也可以看看#

  • The ObstacleSphere class to manage sphere-shaped obstacles via APIObstacleSphere类,用于通过API管理球形障碍物
  • The PathRoute class to create 2D and 3D routes among obstaclesPathRoute类可在障碍物之间创建2D和3D路线
  • The article on Creating Routes的文章创建路线
  • A set of articles on Navigation Areas一系列文章导航区
  • A set of samples located in the <UnigineSDK>/data/samples/paths folder:位于<UnigineSDK>/data/samples/paths文件夹中的一组样本:

    • obstacle_00
    • route_01
    • route_02

Adding Obstacle Sphere添加障碍球#

To add a sphere obstacle to the scene via UnigineEditor:要通过UnigineEditor向场景添加球体障碍,请执行以下操作:

  1. Run UnigineEditor.跑步UnigineEditor。
  2. On the Menu bar, click Create -> Navigation -> Obstacle Sphere.在菜单栏上,单击Create -> Navigation -> Obstacle Sphere

  3. Click somewhere in the world to place the obstacle.单击世界上的某个地方以放置障碍物。

A new Obstacle Sphere is added to UnigineEditor and you can edit it via the Parameters window. See also the example on obstacle usage.新的Obstacle Sphere已添加到UnigineEditor,您可以通过Parameters窗口对其进行编辑。另请参阅例子关于障碍物的使用。

Editing Obstacle Sphere编辑障碍物球#

On the Node tab of the Parameters window, you can adjust the following parameters of the Obstacle Sphere: Parameters窗口的Node选项卡上,可以调整Obstacle Sphere的以下参数:

Obstacle Mask The Obstacle mask of the Obstacle Sphere must match the Obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle is not taken into account during pathfinding. Also by using the Obstacle mask, you can specify Obstacle Spheres that should be ignored during pathfinding.Obstacle SphereObstacle掩码必须比赛在寻路过程中计算的路线的Obstacle掩码。否则,在寻路过程中不会考虑障碍物。同样,通过使用Obstacle掩码,您可以指定在寻路过程中应忽略的Obstacle Spheres
Radius Radius of the Obstacle Sphere, in units.Obstacle Sphere的半径,以单位为单位。
最新更新: 2023-06-23
Build: ()