NormalCombiner
NormalCombiner is simple tool used to combine two normal maps with correct vector summation. This cannot be done right in traditional 2D editors due to a representation of normal components when they are stored in color channels.
A normal can have negative components as well as positive ones. Therefore, its zero is offset by 128:
- values from 0 to 127 are considered negative,
- 128 represents zero,
- values from 128 to 255 are considered positive.
Usage
Combining two normal maps is very simple:
Display Modes
NormalCombiner can preview normal textures in two display modes. To switch between them, choose the mode in the drop-down list in the upper left corner of a window.
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Light mode
Combining Options
Supported File Formats
Supported formats of textures:
- Targa (TGA)
- Portable Network Graphics (PNG)
- JPEG (JPG)
- Photoshop Document (PSD)
- Direct Draw Surface (DDS)
Hot Keys
- CTRL + O — load a base normal map.
- CTRL + L — load a layer normal map.
- CTRL + S — save the combined normal map.
- I — toggle texture info.
- T — toggle a grid.
Last update: 03.07.2017
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