Static Mesh
A static mesh is a collection of vertices, edges and faces defining the object's geometry (has a .mesh format). It can be repositioned, rotated and scaled, but cannot have its vertices animated in any way.
See also
- A ObjectMesh class to edit static meshes via UnigineScript
- An Unigine::ObjectMesh class to edit static meshes via C++ API
- A set of samples located in the data/samples/objects/ folder:
Last update: 03.07.2017
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