PhysicalForce Class
This class is used to simulate a point force that pulls physical object and particles up to or away from the point. It can also rotate them around.
PhysicalForce Class
This class inherits from PhysicalMembers
PhysicalForce (float radius)
Constructor. Creates a physical force node with specified radius in units.float getAttenuation ()
Returns the current attenuation factor for the physical force.Return value
Attenuation factor.float getAttractor ()
Returns the current attraction force applied to objects in the physical force radius. Positive values pull objects away from the force point, negative values pull them up to it.Return value
Attraction force value.float getRadius ()
Returns the current radius set for applying the physical force.Return value
Radius in units.float getRotator ()
Returns the current rotation force that will be applied to objects in the physical force radius.Return value
Rotation force value.void setAttenuation (float attenuation)
Updates the attenuation factor for the physical force. The default is 1.0.Arguments
- float attenuation - Attenuation factor.
void setAttractor (float attractor)
Updates attraction force that will be applied to objects in the physical force radius.Arguments
- float attractor - Attraction force value. Positive values pull objects away from the force point, negative values pull them up to it.
void setRadius (float radius)
Updates the radius for applying the physical force. The default is 1.0.Arguments
- float radius - Radius in units. If a negative value is provided, 0 will be used instead.
void setRotator (float rotator)
Updates rotation force that will be applied to objects in the physical force radius.Arguments
- float rotator - Rotation force value. Positive values are for clockwise rotation, negative value - for counterclockwise one.
Last update: 03.07.2017
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