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mesh_wire_base

A mesh_wire_base is used for thin meshes, such as wires. No matter how far you are away from the object, it still will be visible.

States

In the States tab you can set rendering passes and available options.

States

Material Editor, States tab.

Passes

Specify if the material is rendered during the following rendering passes:

Options

Textures

The field represents textures available for the material. All of the textures fields have set default textures, which can be replaced by your own ones. Availability of some textures depends on the set States values.

Textures

Material Editor, Textures tab.

Base

A set of the textures for a base material:

Additional

A set of additional textures:

  • Emission - ambient emission texture.
  • Ambient - environment modulation texture.

Parameters

The field represents parameters available for the material. All of the parameters have set default values, which can be replaced by your own ones. Availability of some parameters depends on the set States field values.

Textures

Material Editor, Textures tab.

Transform

Texture transformation parameters:

  • Base - base texture coordinates transformation.

Auxiliary

Auxiliary rendering pass parameters:

Ambient

Ambient light parameters:

Emission

Emission parameters:

  • Color - ambient emission color picker.
  • Scale - ambient emission texture intensity scale.
  • Glow - post-processing glow intensity scale.

Shading

Shading parameters:

Last update: 03.07.2017
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