WorldTransformBone Class
This class is used to create transfomations based on the bone animation. It should have ObjectMeshSkinned as a parent and specify one bone to use for its transformations. For other nodes to move along with these transformations, they should be assigned as WorldTransformBone children.
WorldTransformBone Class
This class inherits from NodeMembers
WorldTransformBone (string name)
Constructor. Creates a bone defined transformer in the world coordinates with a specified bone name.Arguments
- string name - Name of the bone.
string getBoneName ()
Returns the name of the bone used for transformation.Return value
The name of the bone.float getRadius ()
Returns the radius of applying the bone defined transformer (valid only outside the view frustum). If the child object transformed according to the bone animation gets outside the view frustum, but stays in the in the radius range, the playback of the transformation sequence does not stop.Return value
Radius in units.void setBoneName (string name)
Sets the name of the bone to be used for transformation.Arguments
- string name - The name of the bone.
void setRadius (float radius)
Sets the radius for applying the bone defined transformer (valid only outside the view frustum). If the child object transformed according to the bone animation gets outside the view frustum, but stays in the in the radius range, the playback of the transformation sequence does not stop.Arguments
- float radius - Radius of the sphere in units.
Last update: 03.07.2017
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