Pivot
There is an easy way to control rotation of the required node group in the scene: a pivot node creates a new pivot point for all its children nodes. It has very light performance weight and shares all common options that other nodes have. Each node contains two matrices: one sets the basis of rotation, another one describes local transformations for children nodes.
See also
- A NodePivot class to edit pivots via UnigineScript
- An Unigine::NodePivot class to edit pivots via C++ API
Last update: 03.07.2017
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