dynamic_05
This article describes the data/samples/objects/dynamic_05.cpp sample.
The dynamic_05 sample demonstrates how to copy geometry of a static mesh to a dynamic object.
The material which is used for the dynamic object is specified in the dynamic_05.mat file.
Since the dynamic object requires a custom shader for rendering, in this sample, the shader that is used for a mesh is applied to the dynamic object to avoid creating the new shader.
The left statue is the dynamic object copied from the static mesh (the right statue)
See Also
- Functions of the ObjectDynamic class
- Article on Material File Format to learn more about the *.mat files
- Article on Unigine Material Library to choose the material, from which the material for the dynamic object can be inherited
Last update: 03.07.2017
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