WidgetManipulator Class
This base class creates a draggable 3D manupulator.
WidgetManipulator Class
This class inherits from WidgetMembers
mat4 getBasis ()
Returns the current basis of the coordinate system for the handler. It can either be the world coordinates (identity matrix, by default) or coordinates of the parent node if the manipulated node is a child.Return value
Matrix, which columns specify basis vectors.vec4 getColor ()
Returns the current color for a manipulator. The default is vec4(1).Return value
Manipulator color.int getMask ()
Returns a mask that hides axis arrows (along X, Y or Z) of the handler.Return value
3-bit mask for axes.mat4 getModelview ()
Returns the current projection matrix of the handler.Return value
Model-view matrix.mat4 getProjection ()
Returns the current model-view matrix of the handler.Return value
Projection matrix.int getSize ()
Returns the current handle size of the manipulator. Depending on the handle shape, this can be a radius or an altitude. The default is 128 pixels.Return value
Size in pixels.float getStep ()
Returns a step, which is used to align objects.Return value
Step in units.mat4 getTransform ()
Returns the current transformation matrix of the handler.Return value
Transformation matrix.void setBasis (mat4 matrix)
Sets a basis of the coordinate system for the handler. It can either be the world coordinates (identity matrix, by default) or coordinates of the parent node if the manipulated node is a child.Arguments
- mat4 matrix - Matrix, which columns specify basis vectors.
void setColor (vec4 color)
Sets the color for a manipulator. The default is vec4(1).Arguments
- vec4 color - Manipulator color. The provided value is clamped to a range [0;1].
void setMask (int mask)
Hides axis arrows (along X, Y or Z) of the handler.Arguments
- int mask - 3-bit mask for axes.
void setModelview (mat4 matrix)
Sets a model-view matrix for the handler.Arguments
- mat4 matrix - Model-view matrix.
void setProjection (mat4 matrix)
Sets a projection matrix for the handler.Arguments
- mat4 matrix - Projection matrix.
void setSize (int size)
Sets a handle size of the manipulator. Depending on the handle shape, this can be a radius or an altitude.Arguments
- int size - Size in pixels.
void setStep (float step)
Sets a step, which is used to align objects.Arguments
- float step - Step in units.
void setTransform (mat4 matrix)
Sets a transformation matrix for the handler.Arguments
- mat4 matrix - Transformation matrix.
int WIDGET_MANIPULATOR_MASK_X
Description
Bit mask for a X axis of the manipulator.int WIDGET_MANIPULATOR_MASK_XYZ
Description
3-bit mask for axes of the manipulator.int WIDGET_MANIPULATOR_MASK_Y
Description
Bit mask for a Y axis of the manipulator.int WIDGET_MANIPULATOR_MASK_Z
Description
Bit mask for a Z axis of the manipulator.Last update: 03.07.2017
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