DecalTerrainProj Class
This class describes how to create and modify proj terrain decals.
DecalTerrainProj Class
This class inherits from DecalTerrainMembers
DecalTerrainProj (float radius, float fov, float aspect, string name)
Constructor. Creates a new terrain projected decal with the given properties.Arguments
- float radius - The height of the projection pyramid along the Z axis, in units.
- float fov - The field of view of the decal's projector, in degrees.
- float aspect - The aspect ratio of the decal, in units.
- string name - A material of the decal.
float getAspect ()
Returns the current aspect ratio of the decal.Return value
The aspect ratio of the decal, in units.float getFov ()
Returns the current field of view of the decal's projector.Return value
The field of view of the decal's projector, in degrees.float getRadius ()
Returns the current height of the projection pyramid along the Z axis, in units.Return value
The height of the projection pyramid along the Z axis, in units.float getZNear ()
Returns a distance to the near clipping plane of the decal.Return value
Distance to the near clipping plane, units.void setAspect (float aspect)
Sets the new aspect ratio of the decal, in units.Arguments
- float aspect - The aspect ratio of the decal, in units.
void setFov (float fov)
Sets the new field of view of the decal's projector.Arguments
- float fov - The field of view of the decal's projector, in degrees.
void setRadius (float radius)
Sets the new height of the projection pyramid along the Z axis, in units.Arguments
- float radius - The height of the projection pyramid along the Z axis, in units.
void setZNear (float distance)
Sets a distance to the near clipping plane of the decal.Arguments
- float distance - Distance to the near clipping plane, units.
Last update: 03.07.2017
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