Dynamic Mesh
A dynamic mesh is an object geometry represented by points, lines or triangles that are modified procedurally. It has all the static meshes' shader functionalities, so you can load an existing static mesh as a dynamic one in order to modify it.
See also
- A ObjectMeshDynamic class to edit dynamic meshes via UnigineScript
- An Unigine::ObjectMeshDynamic class to edit dynamic meshes via C++ API
- A set of samples located in the data/samples/objects/ directory:
Last update: 03.07.2017
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