Trigger
Trigger nodes are basically similar to dummy nodes, but have an additional functionality to fire callbacks when they are enabled/disabled (call an "enabled" callback function) or their position has been changed (call a "position" callback function). Can work with procedurally created WorldCluster and WorldClutter objects.
See also
- A NodeTrigger class to edit triggers via UnigineScript
- An Unigine::NodeTrigger class to edit triggers via C++ API
Last update: 03.07.2017
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