Mesh Deferred Decal
A mesh deferred decal is a deferred decal based on the arbitrary .mesh file and projected onto a surface by means of the orthographic projection.
See Also
- A DecalDeferredMesh class to edit mesh deferred decals via UnigineScript
- A decal_deferred_base material to be applied to the decal
- A set of samples located in the data/samples/decals/ directory:
- deferred_mesh_00
- deferred_mesh_01
- deferred_mesh_02
- deferred_mesh_03
- deferred_mesh_04
Creating a Mesh Deferred Decal
To create a mesh deferred decal choose an Add Deferred Decal option in the list of nodes in Editor panel. In the opened creation dialog window choose the Mesh tab and specify initial parameters:
Material | A material of the decal. |
---|---|
Radius | The height of the projection box along the Z axis, in units. |
After the initial parameters are set, press Ok button and choose a mesh for the decal in the opened dialog window:
Press Ok button and place the decal somewhere in the world.
Editing a Mesh Deferred Decal
In the Decal tab you can adjust the following parameters of the mesh deferred decal:
Setting Bit Masks
A set of bit-masks available for the decal:
Decal | A mask of the decal, specifying the objects onto which the decal can be projected. |
---|---|
Light | A light mask, specifying light sources illuminating the decal. |
Viewport | A viewport mask, specifying if the decal can be seen in the camera's viewport. |
Projection Parameters
Parameters of the decal projection:
Radius | The height of the projection box along the Z axis, in units.
|
---|
Controlling a Decal
Parameters for the existing decal control:
Load | Load another mesh for the decal. |
---|---|
Save | Save the given decal into the .mesh file. |
Project | Project a decal onto the terrain (a decal must be a child of the terrain object). |
Life-time Parameters
Life-time and fade-out parameters:
Life time | A time period during which the decal will be projected, in seconds. |
---|---|
Fade time | A time period during which the decal will fade away (after its life time exceeds), in seconds. |
Visibility Parameters
Parameters controlling decal's visibility depending on the distance:
Min visible | A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units. |
---|---|
Fade | A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units. |
Max visible | A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units. |
---|---|
Fade | A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units. |
Texture Coordinates Transformation
Decal's texture coordinates transformation (a texture atlas can also be used):
ScaleX | A texture scale along the X-axis. For example, by the scale of 2 the texture is repeated twice on one decal. |
---|---|
TranslateX | A texture offset along the X-axis. For example, by the offset of 0.5 along the X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center). |
ScaleY | A texture scale along the Y-axis. |
---|---|
TranslateY | A texture scale along the Y-axis. |
Setting a Material
A material selection:
Material | A new material of the decal. |
---|