Unigine::Visualizer Class
Unigine visualizer. This interface provides access to Unigine visualizer functions.
To use this class, include the UnigineVisualizer.h file.
Unigine::Visualizer Class
Members
virtual ~Visualizer ()
Virtual destructor.static Visualizer * get ()
Returns a pointer to the existing render.Return value
Pointer to the existing render.virtual void setEnabled (int enable) const =0
Enables or disables the visualizer.Arguments
- int enable - 1 to enable the visualizer, 0 to disable it.
virtual int isEnabled () const =0
Returns a value indicating if the visualizer is enabled.Return value
Returns 1 if the visualizer is enabled; otherwise, 0.virtual float getScale (const UNIGINE_VEC3 & position) const =0
Returns the scale factor of the visualizer at the specified world position.Arguments
- const UNIGINE_VEC3 & position - World position.
Return value
Scale factor of the visualizer.virtual void renderPoint2D (const vec3 & v, float size, const vec4 & color) const =0
Renders a 2D point of a given size and color. 2D points are rendered in the screen plane; coordinates of the upper left corner are (0; 0), of the lower right corner—(1; 1).Arguments
- const vec3 & v - Point coordinates.
- float size - Point size in range [0;1]. The point size is set in proportion to the screen resolution.
- const vec4 & color - Point color.
virtual void renderPoint3D (const UNIGINE_VEC3 & v, float size, const vec4 & color) const =0
Renders a 3D point of a given size and color. 3D points are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v - Point coordinates.
- float size - Point size in range [0;1]. The point size is set in proportion to the screen resolution.
- const vec4 & color - Point color.
virtual void renderLine2D (const vec3 & v0, const vec3 & v1, const vec4 & color) const =0
Renders a 2D line of a given color by using 2 points. 2D lines are rendered in the screen plane; coordinates of the upper left corner are (0; 0), of the lower right corner — (1; 1).Arguments
- const vec3 & v0 - Starting point of the line.
- const vec3 & v1 - Ending point of the line.
- const vec4 & color - Line color.
virtual void renderLine3D (const UNIGINE_VEC3 & v0, const UNIGINE_VEC3 & v1, const vec4 & color) const =0
Renders a 3D line of a given color. 3D lines are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v0 - Starting point of the line.
- const UNIGINE_VEC3 & v1 - Ending point of the line.
- const vec4 & color - Line color.
virtual void renderLine2D (const vec3 & v0, const vec3 & v1, const vec3 & v2, const vec4 & color) const =0
Renders a 2D line of a given color by using 1 additional point. 2D lines are rendered in the screen plane; coordinates of the upper left corner are (0; 0), of the lower right corner — (1; 1).Arguments
- const vec3 & v0 - Coordinates of the starting point of the line.
- const vec3 & v1 - Coordinates of the intermediate point of the line.
- const vec3 & v2 - Coordinates of the ending point of the line.
- const vec4 & color - Line color.
virtual void renderLine3D (const UNIGINE_VEC3 & v0, const UNIGINE_VEC3 & v1, const UNIGINE_VEC3 & v2, const vec4 & color) const =0
Renders a 3D line of a given color by using 1 additional point. 3D lines are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v0 - Coordinates of the starting point of the line.
- const UNIGINE_VEC3 & v1 - Coordinates of the intermediate point of the line.
- const UNIGINE_VEC3 & v2 - Coordinates of the ending point of the line.
- const vec4 & color - Line color.
virtual void renderLine2D (const vec3 & v0, const vec3 & v1, const vec3 & v2, const vec3 & v3, const vec4 & color) const =0
Renders a 2D line of a given color by using 2 additional points.Arguments
- const vec3 & v0 - Coordinates of the starting point of the line.
- const vec3 & v1 - Coordinates of the first intermediate point of the line.
- const vec3 & v2 - Coordinates of the second intermediate point of the line.
- const vec3 & v3 - Coordinates of the ending point of the line.
- const vec4 & color - Line color.
virtual void renderLine3D (const UNIGINE_VEC3 & v0, const UNIGINE_VEC3 & v1, const UNIGINE_VEC3 & v2, const UNIGINE_VEC3 & v3, const vec4 & color) const =0
Renders a 3D line of a given color by using 2 additional points. 3D lines are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v0 - Coordinates of the starting point of the line.
- const UNIGINE_VEC3 & v1 - Coordinates of the first intermediate point of the line.
- const UNIGINE_VEC3 & v2 - Coordinates of the second intermediate point of the line.
- const UNIGINE_VEC3 & v3 - Coordinates of the ending point of the line.
- const vec4 & color - Line color.
virtual void renderTriangle2D (const vec3 & v0, const vec3 & v1, const vec3 & v2, const vec4 & color) const =0
Renders a 2D triangle of a given color. 2D triangles are rendered in the screen plane; coordinates of the upper left corner are (0; 0), of the lower right corner—(1; 1).Arguments
- const vec3 & v0 - Coordinates of the first vertex.
- const vec3 & v1 - Coordinates of the second vertex.
- const vec3 & v2 - Coordinates of the third vertex.
- const vec4 & color - Triangle color.
virtual void renderTriangle3D (const UNIGINE_VEC3 & v0, const UNIGINE_VEC3 & v1, const UNIGINE_VEC3 & v2, const vec4 & color) const =0
Renders a 3D triangle of a given color. 3D triangles are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v0 - Coordinates of the first vertex.
- const UNIGINE_VEC3 & v1 - Coordinates of the second vertex.
- const UNIGINE_VEC3 & v2 - Coordinates of the third vertex.
- const vec4 & color - Triangle color.
virtual void renderQuad2D (const vec3 & v0, const vec3 & v1, const vec3 & v2, const vec3 & v3, const vec4 & color) const =0
Renders a 2D quadrilateral of a given color. 2D quads are rendered in the screen plane; coordinates of the upper left corner are (0; 0), of the lower right corner—(1; 1).Arguments
- const vec3 & v0 - Coordinates of the first vertex.
- const vec3 & v1 - Coordinates of the second vertex.
- const vec3 & v2 - Coordinates of the third vertex.
- const vec3 & v3 - Coordinates of the fourth vertex.
- const vec4 & color - Quadrilateral color.
virtual void renderQuad3D (const UNIGINE_VEC3 & v0, const UNIGINE_VEC3 & v1, const UNIGINE_VEC3 & v2, const UNIGINE_VEC3 & v3, const vec4 & color) const =0
Renders a 3D quadrilateral of a given color. 3D quads are rendered in the world space.Arguments
- const UNIGINE_VEC3 & v0 - Coordinates of the first vertex.
- const UNIGINE_VEC3 & v1 - Coordinates of the second vertex.
- const UNIGINE_VEC3 & v2 - Coordinates of the third vertex.
- const UNIGINE_VEC3 & v3 - Coordinates of the fourth vertex.
- const vec4 & color - Quadrilateral color.
virtual void renderBillboard3D (const UNIGINE_VEC3 & v, float size, const vec4 & texcoord) const =0
Renders a 3D billboard of the specified size.Arguments
- const UNIGINE_VEC3 & v - Coordinates of the billboard.
- float size - The billboard size.
- const vec4 & texcoord - The billboard texture coordinates.
virtual void renderVector (const UNIGINE_VEC3 & position, const UNIGINE_VEC3 & vector, const vec4 & color) const =0
Renders a vector of a given color.Arguments
- const UNIGINE_VEC3 & position - Coordinates of the vector origin.
- const UNIGINE_VEC3 & vector - Coordinates of the vector target.
- const vec4 & color - Vector color.
virtual void renderDirection (const UNIGINE_VEC3 & position, const vec3 & direction, const vec4 & color) const =0
Renders a direction vector of a given color.Arguments
- const UNIGINE_VEC3 & position - Coordinates of the vector origin.
- const vec3 & direction - Target vector direction.
- const vec4 & color - Vector color.
virtual void renderBox (const vec3 & size, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe box of a given color.Arguments
- const vec3 & size - Dimensions of the box.
- const UNIGINE_MAT4 & transform - Transformation matrix, which is used to position the box.
- const vec4 & color - Box color.
virtual void renderFrustum (const mat4 & projection, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe frustum of a given color.Arguments
- const mat4 & projection - Projection matrix used to transform the coordinates.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the frustum.
- const vec4 & color - Frustum color.
virtual void renderCircle (float radius, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe circle of a given color.Arguments
- float radius - Radius of the circle.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the circle.
- const vec4 & color - Circle color.
virtual void renderSector (float radius, float angle, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe sector of a given color.Arguments
- float radius - Radius of the circle from which a sector is cut.
- float angle - Angle of the sector.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the sector.
- const vec4 & color - Sector color.
virtual void renderCone (float radius, float angle, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe cone of a given color.Arguments
- float radius - Radius of the cone.
- float angle - Angle of the cone.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the cone.
- const vec4 & color - Cone color.
virtual void renderSphere (float radius, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe sphere of a given color.Arguments
- float radius - Radius of the sphere.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the sphere.
- const vec4 & color - Sphere color.
virtual void renderCapsule (float radius, float height, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe capsule (capped cylinder) of a given color.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the capsule.
- const vec4 & color - Capsule color.
virtual void renderCylinder (float radius, float height, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe cylinder of a given color.Arguments
- float radius - Radius of the cylinder.
- float height - Height of the cylinder.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the cylinder.
- const vec4 & color - Cylinder color.
virtual void renderEllipse (const vec3 & radius, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a wireframe ellipse of a given color.Arguments
- const vec3 & radius - Ellipse radius values along three axes.
- const UNIGINE_MAT4 & transform - Transformation matrix for the ellipse.
- const vec4 & color - Ellipse color.
virtual void renderSolidBox (const vec3 & size, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a solid box of a given color.Arguments
- const vec3 & size - Size of the solid box.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the solid box.
- const vec4 & color - Box color.
virtual void renderSolidSphere (float radius, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a solid sphere of a given color.Arguments
- float radius - Radius of the solid sphere.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the solid sphere.
- const vec4 & color - Sphere color.
virtual void renderSolidCapsule (float radius, float height, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a solid capsule.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the capsule.
- const vec4 & color - Capsule color.
virtual void renderSolidCylinder (float radius, float height, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a solid cylinder of a given color.Arguments
- float radius - Radius of the cylinder.
- float height - Height of the cylinder.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the cylinder.
- const vec4 & color - Cylinder color.
virtual void renderSolidEllipse (const vec3 & radius, const UNIGINE_MAT4 & transform, const vec4 & color) const =0
Renders a solid ellipse of a given color.Arguments
- const vec3 & radius - Ellipse radius values along three axes.
- const UNIGINE_MAT4 & transform - Transformation matrix used to position the ellipse.
- const vec4 & color - Ellipse color.
virtual void renderBoxHandler (const NodePtr & node, const vec3 & size, const vec4 & color) const =0
Renders a handler in a form of a box.Arguments
- const NodePtr & node - Pointer to the node, for which the handler is rendered.
- const vec3 & size - Dimensions of the box (length of one face of the box).
- const vec4 & color - Box color.
virtual void renderSphereHandler (const NodePtr & node, float radius, const vec4 & color) const =0
Renders a node handler in a form of a sphere.Arguments
- const NodePtr & node - Pointer to the node, for which the handler is rendered.
- float radius - Radius of the sphere.
- const vec4 & color - Sphere color.
virtual void renderTextureHandler (const NodePtr & node, float size) const =0
Renders a texture handler of the specified size.Arguments
- const NodePtr & node - Pointer to the node, for which the handler is rendered.
- float size - Texture size (length of one side of the texture).
virtual void renderMessage2D (const vec3 & position, const vec3 & center, const char * str, const vec4 & color, int outline) const =0
Renders a message in a given color. Message position is specified in screen coordinates.Arguments
- const vec3 & position - Coordinates of the anchor point of the message in range [0;1].
- const vec3 & center - Center of the message. The first two values in the vector set the offset, the third one is ignored. For example, vec3(-1,-1,0) offsets the center of the message to its upper left edge. vec3(1,1,0) offsets the center to the lower right corner.
- const char * str - Message text to display.
- const vec4 & color - Message color.
- int outline - Message outline: 1 to use the outline, 0 not to use.
virtual void renderMessage3D (const UNIGINE_VEC3 & position, const vec3 & center, const char * str, const vec4 & color, int outline) const =0
Renders a message in a given color. Message position is specified in world coordinates.Arguments
- const UNIGINE_VEC3 & position - Coordinates of the anchor point of the message (in world coordinates).
- const vec3 & center - Center of the message. The first two values in the vector set the offset, the third one is ignored. For example, vec3(-1,-1,0) offsets the center of the message to its upper left edge. vec3(1,1,0) offsets the center to the lower right corner.
- const char * str - Message text to display.
- const vec4 & color - Message color.
- int outline - Message outline: 1 to use the outline, 0 not to use.
Last update: 03.07.2017
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