Search the Community
Showing results for tags 'sound sources'.
-
Hi all, We are running into an issue where apparently sound sources that are further away than maxDistance and out of the viewport are not updated. You wouldn't hear them anyway so that is not an issue, but because they are not updated they also never finish playing. We are triggering a lot of repeated sfx that each get their own soundsource which is deleted when the sound is finished playing, but calling isPlaying() on these sound sources always returns true until you look in their direction or get close enough for them to become audible. The amount of soundsources in the world can become really high in a long session because of this. Is there anything we can do to prevent this? Thanks in advance
-
Hi everyone, I started make video tutorials for Unigine 2.11.0.1 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
- 8 replies
-
- 1
-
- ahmad karami
- unigine
-
(and 94 more)
Tagged with:
- ahmad karami
- unigine
- unigine2
- unigine editor 2
- tutorials
- video
- material
- objects
- terrain
- time
- lighting
- scripting
- advanced tutorial
- full tutorial
- download unigine
- install unigine
- setup unigine
- c sharp
- showcase
- demo
- help
- decal
- water
- sea
- ocean
- import
- hackathon
- build project
- particle
- particle system
- all settings
- collision
- physics
- physic
- physics ocean
- fog
- flower
- grass
- time of day
- day
- night
- wind
- field spacers
- fieldshoreline
- field shore line
- trigger
- destructible mesh
- code
- distance two object
- animation
- animation loop
- cloudlayer
- cloud
- clouds
- time lapse
- vr
- panorama
- render settings
- dof
- ray tracing
- global illumination
- cpp
- c-sharp
- examples
- text
- 3d text
- show
- hide
- message
- light
- point light
- spot light
- area light
- cloth
- clutter
- clothbody
- cloth body
- ripple effect
- gui
- ui
- sound
- soundsource
- sound sources
- audio
- sky
- field
- volume
- volumebox
- materials
- node
- water mesh
- water_base
- water pool
- احمد کرمی
- احمد کرمی بوکانی
- پدر علم بازی سازی