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  1. Hi all, We are running into an issue where apparently sound sources that are further away than maxDistance and out of the viewport are not updated. You wouldn't hear them anyway so that is not an issue, but because they are not updated they also never finish playing. We are triggering a lot of repeated sfx that each get their own soundsource which is deleted when the sound is finished playing, but calling isPlaying() on these sound sources always returns true until you look in their direction or get close enough for them to become audible. The amount of soundsources in the world can become really high in a long session because of this. Is there anything we can do to prevent this? Thanks in advance
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