This section contains all world-related settings.
|World Distance||Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound.|
|World Budget||World generation time budget for the Grass and Clutter objects in frames per second.|
|Game Scale||Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.|
Last update: 2018-06-04
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)