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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

World Trigger

A world trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.

A World Trigger Affecting Meshes

See also

  • WorldTrigger class to edit world triggers via UnigineScript

Creating a World Trigger

To create a world trigger via UnigineEditor:

  1. On the Menu bar, choose Create -> World -> Trigger

    Trigger Creation
  2. Place the node in the scene.

Editing a World Trigger

In the World Trigger tab of the Parameters window you can adjust the following parameters of the trigger:

World Trigger tab

Bounding Box Parameters

A set of bounding box parameters:

Edit Size Toggles the editing mode for the world trigger node on and off. When enabled, the bounding box sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle.

Touch The size of the trigger's bounding box along the X, Y and Z axes, in units.
Size Specify if the touch mode is enabled for the trigger. With this mode on, the trigger will react to the node by a partial contact. Otherwise, the trigger will react only if the whole bounding box will get inside of it.


A set of callbacks:

Enter Callback The name of the enter world script callback function.
Leave Callback The name of the leave world script callback function.
Last update: 2018-06-04
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