This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetDialogMessage Class

Header:#include <UnigineWidgets.h>

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class


static WidgetDialogMessagePtr create(const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a message dialog with given parameters.


  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Dialog title. This is an optional parameter.

Ptr<WidgetDialogMessage> cast(const Ptr<WidgetDialog> & widgetdialog)

Casts a WidgetDialogMessage out of the WidgetDialog instance.


  • const Ptr<WidgetDialog> & widgetdialog - Pointer to WidgetDialog.

Return value

Pointer to WidgetDialogMessage.

void setMessageFont(const char * name)

Sets a font that will be used to display the text message in the widget.


  • const char * name - Font name.

void setMessageFontColor(const Math::vec4 & color)

Sets a color of the font used to display the text message in the widget.


  • const Math::vec4 & color - Font color.

void setMessageFontRich(int rich)

Sets a value indicating if rich text formatting should be used for the text message in the widget.


  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void setMessageFontSize(int size)

Sets a size of the font used to display the text message in the widget.


  • int size - Font size.

void setMessageHidden(int hidden)

Hides or shows the text message in the widget.


  • int hidden - 1 to hide the text message, 0 to show it.

int isMessageHidden()

Returns a value indicating if a text message in the widget is hidden or shown.

Return value

Returns 1 if the text message is hidden; otherwise, 0.

void setMessageText(const char * text)

Sets a text message of the dialog.


  • const char * text - message.

const char * getMessageText()

Returns the text message of the dialog. The default is equal to the dialog title.

Return value

Text message.
Last update: 2018-06-04
Build: ()