This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Render Settings

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below.

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc.
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects.
  • Antialiasing — settings of anti-aliasing: both the Temporal Anti-Aliasing (TAA) and Fast approXimate Anti-Aliasing (FXAA).
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc.
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass.
  • Shadows - settings of the scene shadows.
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
  • SSS — the settings of the subsurface scattering.
  • SSR — the settings of the screen-space reflections (SSR).
  • Water — the settings of the water rendering.
  • Clouds — the settings of the clouds.
  • Vegetation — the vegetation animation parameters applied across the whole world.
  • Environment — the settings controlling environment of the scene (scattering, haze, etc.).
  • Occlusion Culling — settings related to occlusion culling.
  • Postprocess — the settings of the rendering post-processeses: refraction, FXAA, and volumetric shadows.
  • Motion blur — the settings of the motion blur rendering post-processes.
  • DOF — the settings of the depth of field (DoF) effect.
  • Camera Effects — the settings of the camera.
  • Color — the scene color correction settings.
  • Streaming — settings related to resource streaming.
  • Screen-Space Materials — settings related to screen-space materials.
Warning
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.
Last update: 2018-06-04
Build: ()