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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

API Migration

Major Changes

App Class

Console Class

Dataset Class

dmat4 Class

UNIGINE 2.7 UNIGINE 2.7.1
getBack() Removed. To get the same behaviour, use the getAxisY() method.
getForward() Removed. To get the same behaviour, use the -getAxisY() method.
getUp() Removed. To get the same behaviour, use the getAxisZ() method.
getDown() Removed. To get the same behaviour, use the -getAxisZ() method.
getLeft() Removed. To get the same behaviour, use the getAxisX() method.
getRight() Removed. To get the same behaviour, use the -getAxisX() method.

New Functions

EditorLogic Class

Image Class

Light Class

UNIGINE 2.7 UNIGINE 2.7.1
setFlareEnabled() Renamed. Use setLensFlaresEnabled() instead.
isFlareEnabled() Renamed. Use isLensFlaresEnabled() instead.
allocateFlareBillboards() Renamed. Use allocateLensFlares() instead.
addFlareBillboard() Renamed. Use addLensFlare() instead.
cloneFlareBillboard() Renamed. Use cloneLensFlare() instead.
getFlareBillboard() Renamed. Use getLensFlare() instead.
removeFlareBillboard() Renamed. Use removeLensFlare() instead.
clearFlareBillboards() Renamed. Use clearLensFlares() instead.
getNumFlareBillboards() Renamed. Use getNumLensFlares() instead.
setFlareUseLightColor() Renamed. Use setLensFlaresUseLightColor() instead.
isFlareUseLightColor() Renamed. Use isLensFlaresUseLightColor() instead.
setFlareOcclusionFade() Renamed. Use setLensFlaresOcclusionFade() instead.
getFlareOcclusionFade() Renamed. Use getLensFlaresOcclusionFade() instead.
setFlareOcclusionFadeBorder() Renamed. Use setLensFlaresOcclusionFadeBorder() instead.
getFlareOcclusionFadeBorder() Renamed. Use getLensFlaresOcclusionFadeBorder() instead.
setFlareWorldPositionOffset() Renamed. Use setLensFlaresWorldPositionOffset() instead.
getFlareWorldPositionOffset() Renamed. Use getLensFlaresWorldPositionOffset() instead.
setFlareTextureName() Renamed. Use setLensFlaresTextureName() instead.
getFlareTextureName() Renamed. Use getLensFlaresTextureName() instead.

LightVoxelProbe Class

mat3 Class

UNIGINE 2.7 UNIGINE 2.7.1
getBack() Removed. To get the same behaviour, use the getAxisY() method.
getForward() Removed. To get the same behaviour, use the -getAxisY() method.
getUp() Removed. To get the same behaviour, use the getAxisZ() method.
getDown() Removed. To get the same behaviour, use the -getAxisZ() method.
getLeft() Removed. To get the same behaviour, use the getAxisX() method.
getRight() Removed. To get the same behaviour, use the -getAxisX() method.

New Functions

mat4 Class

UNIGINE 2.7 UNIGINE 2.7.1
getBack() Removed. To get the same behaviour, use the getAxisY() method.
getForward() Removed. To get the same behaviour, use the -getAxisY() method.
getUp() Removed. To get the same behaviour, use the getAxisZ() method.
getDown() Removed. To get the same behaviour, use the -getAxisZ() method.
getLeft() Removed. To get the same behaviour, use the getAxisX() method.
getRight() Removed. To get the same behaviour, use the -getAxisX() method.

New Functions

Material Class

UNIGINE 2.7 UNIGINE 2.7.1
checkShader() Return value type changed.
checkShader() Return value type changed.

New Functions

Materials Class

Node Class

UNIGINE 2.7 UNIGINE 2.7.1
getWorldForward() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ? -t.getAxisZ() : -t.getAxisY());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_NZ : Node::AXIS_NY);
getWorldLeft() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ?  -t.getAxisX() :  t.getAxisX());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_NX : Node::AXIS_X);
getWorldRight() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ?  t.getAxisX() : -t.getAxisX());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_X : Node::AXIS_NX);
getWorldUp() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ?  t.getAxisY() :  t.getAxisZ());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_Y : Node::AXIS_Z);
getWorldDown() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ? -t.getAxisY() : -t.getAxisZ());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_NY : Node::AXIS_NZ);
getWorldBack() Removed. To get the same behaviour, use the following:
Source code (C++)
Mat4 t = node->getWorldTransform();
vec3(node->isPlayer() ?  t.getAxisZ() :  t.getAxisY());
Or the following:
Source code (C++)
node->getWorldDirection(node->isPlayer() ? Node::AXIS_Z : Node::AXIS_Y);
translate() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setPosition(t + node->getPosition());
rotate() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setRotation(r * node->getRotation());
scale() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setScale(s + node->getScale());
worldTranslate() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setWorldTranslate(t + node->getWorldTranslate());
worldRotate() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setWorldRotation(r * node->getWorldRotation());
worldScale() Changed the logic. To get the previous behaviour, do the following:
Source code (C++)
node->setWorldScale(s + node->getWorldScale());
worldLookAt(), worldLookAt() Changed the logic.
setDirection() Set of arguments changed.
getDirection() Set of arguments changed.
setWorldDirection() Set of arguments changed.
getWorldDirection() Set of arguments changed.

New Functions and Variables

Render Class

UNIGINE 2.7 UNIGINE 2.7.1
setGBufferAO() Removed.
isGBufferAO() Removed.
setGBufferLightmap() Removed.
isGBufferLightmap() Removed.
setGBufferMaterial_mask() Removed.
isGBufferMaterial_mask() Removed.
setGBufferMicrofiber() Removed.
isGBufferMicrofiber() Removed.
setGBufferSpecular() Removed.
isGBufferSpecular() Removed.
setGBufferTranslucent() Removed.
isGBufferTranslucent() Removed.
setGBufferVelocity() Removed.
isGBufferVelocity() Removed.
setMaxFieldAnimations() Removed.
setMaxFieldHeights() Removed.
setMaxFieldShorelines() Removed.
setMaxFieldSpacers() Removed.
setParallax() Removed.
isParallax() Removed.
setReflectionColor() Removed.
getReflectionColor() Removed.
setShadersQuality() Removed.
getShadersQuality() Removed.
setWaterFragmentDiscard() Removed.
isWaterFragmentDiscard() Removed.
setGBufferFeatures() Removed.
isGBufferFeatures() Removed.

New Functions

Renderer Class

UNIGINE 2.7 UNIGINE 2.7.1
getTextureGBufferGeodeticFlatPosition() Removed. Use getTextureTerrainFlatPosition() instead.

New Functions

Shape Class

String Class

New Functions

Viewport Class

UNIGINE 2.7 UNIGINE 2.7.1
All CALLBACK_* variables. Removed. Use Render::CALLBACK_* variables instead.

New Functions

Visualizer Class

WorldSplineGraph Class

UNIGINE 2.7 UNIGINE 2.7.1
assignSegmentSource() Set of arguments changed.

New Functions

Last update: 2018-06-04
Build: ()