This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This article describes the data/samples/objects/particles_05.cpp sample.

The particles_05 sample demonstrates how to create 2 continuous flows of particles emitted by the shift emitter, namely:

  • Enable the shift emitter and set a type of particles to chain for both particle systems
  • Change parameters of the material applied to each particle system so that were different from each other

Continuous flows of particles

See Also

Last update: 2018-06-04
Build: ()