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Interface Overview
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Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
Double Precision Coordinates
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Controls-Related Classes
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Math Functionality
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Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Player Dummy

A dummy player is a simple viewport into the world that has no physical properties and cannot collide with objects.

See also

  • A PlayerDummy class to edit dummy players via UnigineScript

Creating a Dummy Player

To create a dummy player, do the following:

  1. On the Menu bar, choose Create -> Player -> Dummy.

  2. Place the camera somewhere in the world and specify the required parameters via the Nodes window.

Editing a Dummy Player

In the Player tab, you can adjust the bit-masks and viewing frustum parameters of the dummy player.

A Player Tab

Post-processed Materials

In the Materials parameter field you can add post-processed materials to the camera. They will be applied after all other post-processes (such as HDR, DOF, etc.) are applied.

The Materials parameter

Add a post-processed material from the dialog window appeared to the materials list by using the .

Last update: 2018-06-04
Build: ()