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UnigineEditor
Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
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UnigineScript
C++
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Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Textures

This section contains texture-related settings.

Textures settings

Textures Settings

Quality Resolution for the rendered textures:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
Min Resolution Minimum resolution of all textures.
Max Resolution Maximum resolution of all textures. The engine doesn't compress existing textures: it uses specified mipmaps of *.dds textures.
Filter Filtering type to be applied to texture mipmaps: bilinear or trilinear.
Anisotropy Degree of anisotropic filtering (from 2x to 16x) for textures or disable anisotropic filtering.
Last update: 2018-06-04
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