shown in other instead.
A projected decal is a decal projected onto a surface by means of perspective projection. You can create an instance of the image projected onto a surface from a single point as a cone. These decals are of the same scale in spite of how far the surface they are projected onto is.
When the human eye views a scene, objects in the distance appear smaller than objects close by - this is known as perspective.
While orthographic projection ignores this effect to allow accurate measurements, perspective definition shows distant objects as smaller to provide additional realism.
- A DecalProj class to edit projected decals via UnigineScript.
- A set of samples located in the data/samples/decals/ directory:
Creating a Projected Decal
To create a projected decal, perform the following:
- In the Menu bar, choose Create -> Decal -> Projected.
- Place the decal on the existing surface (for the decal to be projected, the projection pyramid should intersect the surface) and specify the required settings:
Placement of the Projected Decal
Editing a Projected Decal
In the Decal Projected tab of the Parameters window you can adjust the following parameters of the projected decal:
Also the most commonly used parameters of the projected decal were placed in the Node tab:
Setting Bit Masks
A viewport bit-mask is available for the decal:
|Viewport||A viewport mask, specifying if the decal can be seen in the camera's viewport.|
Parameters of the decal projection:
|Radius||The height of the projection pyramid along the Z axis, in units.|
|Field of View||The field of view of the decal's projector, in degrees.|
|Aspect||The aspect ratio of the decal, in units.|
|ZNear||The value of the near clipping plane, ranging from 0 to 1.|
Life-time and fade-out parameters:
|Life time||A time period during which the decal will be projected, in seconds.|
|Fade time||A time period during which the decal will fade away (after its life time exceeds), in seconds.|
Parameters controlling decal's visibility depending on the distance:
|Min visible||A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units.|
|Fade||A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units.|
|Max visible||A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units.|
|Fade||A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units.|
Texture Coordinates Transformation
Decal's texture coordinates transformation (a texture atlas can also be used):
|ScaleX||A texture scale along the X-axis. For example, by the scale of 2 the texture is repeated twice on one decal.|
|TranslateX||A texture offset along the X-axis. For example, by the offset of 0.5 along the X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center).|
|ScaleY||A texture scale along the Y-axis.|
|TranslateY||A texture scale along the Y-axis.|
Setting a Material
A material selection:
|Material||A new material of the decal.|