This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Cigi::ICigiSymbolClone Class

Header:#include <CigiClientInterface.h>
Inherits:ICigiHostPacket

This class represents the CIGI Symbol Clone packet interface.

Notice
CIGI plugin must be loaded.

ICigiSymbolClone Class

Members


int getSymbolID()

Returns the Symbol ID specified in the packet. The identifier of the symbol that is being defined.

Return value

Symbol ID parameter value.

int getSourceID()

Returns the Source ID specified in the packet. Determines whether the new symbol will be a copy of an existing symbol or an instance of an IG-defined symbol template.

Return value

Source ID parameter value.

int getSourceType()

Returns the value of the Source Type parameter specified in the packet. Defines whether the type of the source symbol is Symbol Template or Symbol.

Return value

Source Type parameter value: 1 if source type is the Symbol Template; otherwise, 0.
Last update: 2018-06-04
Build: ()