System Menu
The System Menu panel contains main Unigine Engine settings and can be opened by clicking File -> System Menu. It has the following tabs:
Video
- API — toggles settings used for rendering:
- OpenGL — available for Windows/Linux platforms
- Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1
- Mode — specifies video mode settings:
- Resolution — application window resolution
- Anti-aliasing — anti-aliasing degree (2x, 4x, 8x, 16x)
Rendering with the 16x antialiasing is stable only when working with OpenGL. Enabling this option when working with DirectX may cause engine crash.
- Full Screen — a fullscreen mode
- VSync — synchronization of the FPS with the monitor refresh rate
- Gamma — gamma correction value applied to the rendered image
To apply changes, you need to restart the engine.
Render
- Shaders — specify shader settings
- Quality — specifies the shader quality profile (low, medium or high)
- Textures — specify texture settings
- Options - specify options
- Reflection — enable rendering dynamic reflections
- Translucence — enable rendering translucent shadow maps
- Parallax mapping — enable parallax occlusion mapping
- Post-processing - specify post-processing options
- Global Illumination — enable a global illumination
- Occlusion — enable ambient occlusion
- Auxiliary buffer — use auxiliary color buffer. It is used to create per-material postprosses. It can also be used for flat coloring of meshes with a custom color, if necessary.
- Refraction — enable rendering refraction
- Motion Blur — enable a motion blur effect
- Light Scattering — enable light scattering
- Volumetric Shadows — enable rendering volumetric shadows formed by сrepuscular light rays
- Glow — enable glow effect
- DOF — enable depth of the field effect
- HDR — enable HDR effect
Interface
- Interface Language - specifies the language to use in the interface
After the language is selected, you must perform the following steps to translate the Unigine Editor interface:
- Press the Apply button
- Open the built-in console
- Type the editor_reload command in the console and pressEnter
- Show — enable visual helpers
- FPS counter — show FPS info
- Wireframe — enable scene wireframe mode
- Profiler — show profiler
- Messages — show engine messages
Controls
- Keyboard box - lists the key bindings and allows to change them
- Options - specifies other control options
- Always run — toggles constant running mode (when enabled, the running mode will be used as default one)
- Mouse inverse — toggles inversion of the Y-axis of the mouse
- Mouse sensitivity — specifies the mouse sensitivity (from 0.5 to 2.0)
About
The tab provides information about the Unigine team participated in engine development.
Last update: 2017-10-20
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