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Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
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Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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This tab contains settings related to the subsurface scattering.

Subsurface scattering settings

Quality Quality of the subsurface scattering:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
  • Ultra — ultra quality.
Quality = Low
Quality = Low
Quality = Ultra
Quality = Ultra
Resolution Resolution used for the subsurface scattering:
  • Half — half resolution.
  • Full — full resolution.
Radius The subsurface scattering multiplier: the bigger the value, the deeper the light goes through the mesh.
Radius = 1
Radius = 1
Radius = 0.2
Radius = 0.2
Color The subsurface scattering color.
Last update: 2017-10-20
Build: ()