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Unigine::ShapeSphere Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a sphere.

ShapeSphere Class

Members


static ShapeSpherePtr create()

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create(float radius)

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create(const Ptr<Body> & body, float radius)

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

Ptr<ShapeSphere> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setRadius(float radius)

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere in units.

float getRadius()

Returns the current radius of the sphere.

Return value

Radius of the sphere in units.
Last update: 2017-10-20