This page has been translated automatically.
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Volume Box

Volume box is a cuboid shaped volume that can be used to simulate:

  • Fog, haze or mist that hides objects behind it. If boxes with fog intersect, denser fog is created.
  • Clouds or shaped fog.
  • Light shafts from the world light source. For sun beams to fall through windows and other openings, the room should be inside the box.

Volume box with a fog material

Volume box with a fog material on the floor

Volume box with a fog material

Volume box with a fog material

See also

Box Options

Size Length, width and height of the box (in units) along X, Y and Z axes.
Last update: 2017-10-20
Build: ()