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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

SSAO

This tab contains settings related to screen-space ambient occlusion (SSAO).

Ambient Occlusion Settings

Notice
The settings of the screen-space ambient occlusion can be adjusted if the Occlusion is enabled on the System menu -> Render panel.
Intensity Brightness of shadows:
  • By the minimum value of 0, the ambient occlusion shadowing is the lightest.
  • By the maximum value of 1, the ambient occlusion shadowing is the darkest.
Intensity lighted side Intensity of the lighted side.
Intensity reflection Intensity of SSAO on reflections.
Cavity Enables or disables the cavity option for the SSAO (Screen Space Ambient Occlusion) effect. This option improves (sharpens) the look of junction contours at low resolutions, so it should be used for detail enhancement (small stones, bolts and so on).
Cavity intensity Intensity of sharpening of contours for the cavity option.
Cavity radius Size of junction contours area for the cavity option.
Ray tracing Enables or disables ray tracing for SSAO calculation. When enabled, SSAO provides more realistic shadows between the objects.
Notice
Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray tracing denoise Enables or disables noise reduction for the ray-traced SSAO. This option reduces noise by using blur effect.
Notice
Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray tracing threshold Sets the threshold value for the ray-traced SSAO.
Notice
Ray-traced SSAO calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Quality Quality (number of the used samples) of the screen-space ambient occlusion:
  • Low — 4 samples
  • Medium — 8 samples
  • High — 16 samples
  • Ultra — 32 samples
Resolution Resolution used for the screen-space ambient occlusion:
  • Half — half resolution
  • Full — full resolution
Noise Enables screen-space ambient occlusion noise
Notice
We recommend to use it with TAA enabled.
Radius Distance for each of the points in the world space, up to which they can cast shadows on their neighboring points:
  • By low values, each point can shadow only the points in the close range.
  • By high values, each point shadows farther positioned points.
Last update: 2017-10-20
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