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Unigine::WidgetSpriteShader Class

Header:#include <UnigineWidgets.h>
Inherits:WidgetSprite

This class creates a sprite to display a image with a custom post-process material applied.

WidgetSpriteShader Class

Members


static WidgetSpriteShaderPtr create(const Ptr<Gui> & gui, const char * name = 0)

Constructor. Creates a new sprite with post-process material.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the sprite will belong.
  • const char * name - Post-process material name. This is an optional parameter.

Ptr<WidgetSpriteShader> cast(const Ptr<Widget> & widget)

Casts a WidgetSpriteShader out of the Widget instance.

Arguments

  • const Ptr<Widget> & widget - Pointer to Widget.

Return value

Pointer to WidgetSpriteShader.

void setMaterial(const Ptr<Material> & material)

Sets a post-process material for the widget.

Arguments

  • const Ptr<Material> & material - Post-process material.

Ptr<Material> getMaterial()

Returns the current post-process material used for the widget.

Return value

Post-process material.
Last update: 2017-10-20