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UnigineScript
C#
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C++ Plugins

C++ plugins allow users to add and mix necessary feature sets (or even create new plugins with custom functionality).

The following plugins are available out of the box:

How to Activate Plugins

To use C++ plugins, you need to specify extern_plugin command line argument on the start-up. (The path is specified relative to the binary executable).

Shell commands
-extern_plugin plugin_name
For example, for the Network plugin it can be -extern_plugin ../source/plugins/Network/Network.
If you copy Network_x86.dll into the same folder as the binary executable, it should simply be -extern_plugin Network.
Last update: 2017-10-20