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Unigine::Map Class

Header:#include <UnigineMap.h>

A map container template.

Warning
In UnigineScript, a map is a type that maps values to keys. See Containers article for the details.

Map Class

Members


Map()

Default constructor that produces an empty map.

Type & get(const Key & key)

Return an item by key.

Arguments

  • const Key & key - Item key.

Return value

The item.

void append(const Key & key, const Type & t)

Appends an item.

Arguments

  • const Key & key - Key.
  • const Type & t - Item.

void append(const Map<Key, Type> & m)

Appends a map.

Arguments

  • const Map<Key, Type> & m - Map.

Map< Key, Type >::Iterator findData(const Type & t) const

Finds an item in the map.

Arguments

  • const Type & t - Item.

Return value

The iterator.

Type & operator[](const Key & key)

Map access.

Arguments

  • const Key & key - Item key.

Return value

The item.
Last update: 2017-10-20