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Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
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Setting Up Properties

This panel is invoked by pressing the O key. It is used to modify and organize properties — sets of custom options, which can be assigned both to whole nodes and single surfaces.

New properties can be added via this panel only by inheriting from the existing properties. Check also the other ways of adding new properties.
It consists of two panes: property tree and data related to the selected property and organised in tabs.

Properties editor settings

See Also

Properties Tree

The properties tree in the left part of the settings window has the following elements:

  •   List of preloaded property libraries — set load order, add, save or remove properties libraries from the list.
  •   Clone property — clone the selected property to the library with specified name.
  •   Inherit property — inherit the selected property in the library with specified name.
  •   Rename/move property — rename or move the property in the library.
  •   Remove property — remove property and all its children from the list.
  •   Assign property — assign property to the selected node.
  • Library filter — show all property libraries in the hierarchy list or filter the specific ones for displaying.
  • Search — search property in the hierarchy list by name.
  • Properties hierarchy list — hierarchically structured list of the properties giving property names and parent-child links.

Properties Tabs

The property-related data is grouped into four tabs:

  • The Common tab contains the options common to all the properties.
  • The States tab contains a set flags that define parameters.
  • The Parameters tab contains parameters associated with the selected states.

The details about type dependent property settings can be found in Property class article in theUnigineScript section.

Common Tab

The common tab has the following options:

Library A library for the current property.
Name A name of the property.
Parent A name of the parent property.
Children The number of child properties.
Intersection Enable intersection test for the surfaces that have a property assigned. The surface will be tested for intersection only if both the property and the surface (Nodes options -> Surfaces tab -> Intersection box) options specify that.
Collision Enable collision test for the surfaces that have a property assigned. The surface will be tested for collision only if both the property and the surface (Nodes options -> Surfaces tab -> Collision box) options specify that.
Copy Copy all property settings.
Paste Apply the previously copied settings of the property to the current one.
Last update: 2017-10-20
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