Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Unigine Integration into Qt Application

This article describes the sample located in the <UnigineSDK>/source/samples/App/common/ folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it
    Notice
    Qt version 5.4.x is supported.
  • Initialize DirectX 11 (see the <UnigineSDK>/source/samples/App/D3D11AppQt/ folder)
    Notice
    The D3D11AppQt sample can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/samples/App/GLAppQt/ folder)
    Notice
    The GLAppQt sample can be run on Windows, Linux and Mac OS X.

In this sample, the Qt application controls the main loop: the engine update(), render() and swap() functions are called when a request to repaint all or part of a Qt widget has been received (see the AppQt::paintEvent() function defined in the <UnigineSDK>/source/samples/App/common/AppQt.cpp file).

Running Sample

To run the sample, you should perform the following: Open Unigine SDK Browser, go to the Samples tab than click C++ API -> Embedding and open the required sample: D3D11AppQt or GLAppQt.

See Also

Last update: 2017-10-20