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Programming
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UnigineScript
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Terrain

Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.

In Unigine, terrain is implemented as 2 types of objects:

  •   Terrain is used to create finite terrains with arbitrary height maps and textures:
    • Plain or hilly relief based on imported or created with Terrain Editor height maps.
    • Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers.
    • Holes based on imported or created with Terrain Editor holes map.
    • Physical interaction with scene objects.
  •   Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of GIS data. Appearance of the global terrain object is determined by the accuracy and availability of geospatial data. Features:
    • Limitless terrain which can cover the whole Earth's surface.
    • Physical interaction with scene objects.

See also

Last update: 2017-10-20
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