Game Namespace
Warning
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.
The following functions are implemented in the Game namespace (can be found in the data/framework/game/game_system.h file).
void Game::init()
Initializes a system framework: parses CLIs, defines a path to the *.game file, generates a MasterGame class and loads the level.void Game::update()
Updates a system framework.void Game::shutdown()
Releases framework resources.string Game::getGamePath()
Returns a path to the loaded game file.Return value
Path to the loaded game file.int Game::getActiveLevelIndex()
Returns a level index of the loaded game.Return value
Level index.string Game::getActiveLevelName()
Returns a level name of the loaded game.Return value
Level name.void Game::loadLevel(int index)
Loads a level.Arguments
- int index - Level index if index is an integer; level name if index is a string.
void Game::setGameParameter(string name, variable value)
Sets a game custom parameter.Arguments
- string name - Unique parameter name.
- variable value - Parameter value. The value can be the following types: int, float, double, vec3, vec4, string.
variable Game::getGameParameter(string name)
Returns a custom parameter value.Arguments
- string name - Parameter name.
Return value
Custom parameter value if it is found; otherwise 0.int Game::isGameParameter(string name)
Returns a value indicating if the game parameter exists.Arguments
- string name - Parameter name.
Return value
1 if the parameter exists; otherwise 0.Last update: 2017-10-20
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