This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Framework World Script

Warning
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.

The framework world script includes the GameData, LevelData and EntityData classes and also the Run-Time classes, which are belong to the Game namespace.

Framework World Script

The GameData class operates with:

  • The array of the levels, which are instances of the LevelData class;
  • The array of the entities, which are instances of the EntityData class;

The LevelData class and the EntityData class operates with the game_data, which is instance of the GameData class.

Last update: 2017-07-03
Build: ()