Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

billboards_02

This article describes the data/samples/objects/billboards_02.cpp sample.

The billboards_02 sample demonstrates how to:

  • Create several billboards with the same material by using the ObjectBillboards
  • Add the ObjectBillboards object to the editor
  • Set texture coordinates for each billboard baked into the ObjectBillboards object

Billboards created by using the billboards_02.cpp script

See Also

Last update: 2017-07-03