Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Postprocess

This tab contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.

Refraction red Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the default value of 0, there is no dispersion for refracted light in red channel.
No refraction dispersion
No refraction dispersion
Refraction Red and Green
Dispersion per channel: Red = 0.8, Green = 0.9, Blue = 1
Refraction green Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the default value of 0, there is no dispersion for refracted light in green channel.
Refraction blue Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the default value of 0, there is no dispersion for refracted light in blue channel.
Motion blur velocity Amount of the motion blur for the moving physical objects (with physical bodies assigned).
  • The higher the value, the more blurred the objects will appear when moving.
Maximum velocity The maximum possible amount of the motion blur for moving physical objects. When their body velocity exceeds the set value, they still will not be blurred any further.
Motion blur depth falloff Enables the motion blur effect cutout by depth
Sharpen intensity Specify the intensity of the image sharpness
FXAA intensity Specifies the intensity of FXAA smoothing
Shadow shafts exposure Specify the intensity of the shadow shafts
Shadow shafts length Specify the length of the shadow shafts
Last update: 2017-07-03