Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

clutter_00

This article describes the data/samples/objects/clutter_00.cpp sample.

The clutter_00 sample demonstrates how to scatter identical meshes across the world by using the Mesh Clutter and adjust parameters of the created clutter.

See Also

Last update: 2017-07-03