Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Sector

A sector is a cuboid shaped object that culls all of the objects outside its volume. Sectors usage is very convenient for designing of indoor spaces. Sectors are connected by portals.

See also

Creating a Sector

To create a sector, choose the Add World Sector option in the list of nodes of Editor panel. In the opened creation dialog window specify initial parameters:

A Creation Window
Size The size of the sector's bounding box along the X, Y and Z axes, in units.

After the initial parameters are set, click Ok and place the sector somewhere in the world.

Editing a Sector

In the Sector tab you can adjust the following parameters of the sector:

A Sector tab

Bounding Box Parameters

A set of bounding box parameters:

Size The size of the sector's bounding box along the X, Y and Z axes, in units.
Last update: 2017-07-03