This page has been translated automatically.
Programming
Fundamentals
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

OS X Development Environment

To start working with the Unigine engine on the OS X platform you should install the Unigine SDK and additional software.

Notice
Unigine works with the OS X 10.9 version or higher. To rebuild the engine you should use OS X 10.11.

Prepare the Environment for OS X

Install Unigine SDK

  • If you downloaded a Unigine 2 SDK binary archive:
    1. Extract the archive into a target directory.
    2. Run browser_run.
  • If you downloaded a Unigine SDK Browser .dmg file, install it and then install Unigine 2 SDK.

Additional Software

To start your project with Unigine SDK you need to install the required software to prepare the development environment:

  1. Install Xcode version 6.x+.
  2. Install SCons 2.0+ (can be downloaded for free or installed via MacPorts).
  3. Install Python 2.7 (can be installed via MacPorts).
Last update: 2017-07-03
Build: ()