Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Unigine::WidgetManipulatorScaler Class

Header:#include <UnigineWidgets.h>
Inherits:WidgetManipulator

This class creates a rotation manipulator around three axes in form a sphere.

WidgetManipulatorScaler Class

Members


static WidgetManipulatorScalerPtr create(const Ptr<Gui> & gui)

Constructor. Creates a scaling manipulator.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the scaler will belong.

Ptr<WidgetManipulatorScaler> cast(const Ptr<WidgetManipulator> & widgetmanipulator)

Arguments

  • const Ptr<WidgetManipulator> & widgetmanipulator
Last update: 2017-07-03