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Unigine::BodyRope Class

Header:#include <UniginePhysics.h>
Inherits:BodyParticles

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

BodyRope Class

Members


static BodyRopePtr create()

Constructor. Creates a rope body with default properties.

static BodyRopePtr create(const Ptr<Object> & object)

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.

Ptr<BodyRope> cast(const Ptr<BodyParticles> & bodyparticles)

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyRope> cast(const Ptr<Body> & body)

Arguments

  • const Ptr<Body> & body
Last update: 2017-07-03