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Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Run-Time Classes

Warning
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.

The following diagram represents the run-time classes interaction.

Run-Time Classes

Almost each class operates with objects, which are instances of the other class. Such relationships are represented on the diagram by using the lines with arrows pointing to the parent class of the object.

Articles in This Section

Last update: 2017-07-03
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