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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

EntityPool Class

Warning
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.

The storage class for the entities.

The EntityPool class implementation can be found in the data/framework/game/level.h file.

EntityPool Class

Members


Entity getEntity(string type)

Checks if the entity is in the pool.

Arguments

  • string type - Entity type.

Return value

Entity if it is in the pool; otherwise NULL

void append(Entity entity)

Adds an entity to the pool.

Arguments

  • Entity entity - Entity to append.

void clear()

Clears an entity pool.

EntityPool(string name)

Constructor. Creates a new EntityPool class instance in the specified namespace.

Arguments

  • string name - Name of the namespace, which describes all of the entity classes.
Last update: 2017-07-03
Build: ()