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Usage Examples
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Windows Development Environment

To start working with the Unigine engine on the Windows platform you should install the Unigine SDK and additional software.

Prepare the Environment for Windows

Install Unigine SDK

There are two ways to install SDK:

  1. If you downloaded a Unigine 2 SDK archive:
    1. Extract the archive into a target directory.
    2. Run browser.exe.
  2. If you downloaded a Unigine SDK Browser, install the browser and then install Unigine 2 SDK.
You may also need to set the following environment variables:
  • Add to $PATH variable locations of the following directories: <UnigineSDK>/externs/bin;<UnigineSDK>/lib.

Additional Software

To start your project with Unigine SDK you need to install the required software to prepare the development environment:

  1. Install Microsoft Visual C++ 2013/2015 (Express Edition can be downloaded for free).
  2. Install Python 2.7 (can be downloaded for free).
  3. Install SCons 2.0+ (can be downloaded for free).
Last update: 2017-07-03
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