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Unigine::Physical Class

Header:#include <UniginePhysicals.h>
Inherits:Node

This class is used to create physicals that represent an invisible force acting upon physical bodies with collision shapes and matching physical mask.

Physical Class

Members


Ptr<Physical> cast(const Ptr<Node> & node)

Casts a Physical out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to Physical.

Ptr<Physical> getPhysical()

Returns a physical pointer.

Return value

The physical pointer.

void setPhysicalMask(int mask)

Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Arguments

  • int mask - An integer value, each bit of which is used to set a bit mask.

int getPhysicalMask()

Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Return value

An integer value, each bit of which is used to set a bit mask.
Last update: 2017-07-03